Project Acceleracer

A Hotwheels themed racing game

Team: 2 devs, 2 sfx, 5 artists, 1 level designer

My contribution: Entire core game systems, sound effects, AI algorithms, editor tools, level design, UI design, shaders and multiplayer elements

Code Languages: UE BPs, C++

Recreating World of Warcraft

Vertical Slice in Unreal

Team: 2 devs

My contribution: Core gameplay, AI, texture and shader optimalizations

Code Languages: UE BPs

Pong Light

Massive real world replication of Pong

Team: 1 dev, 1 sfx, 1 vfx, 2 builders

My contribution: Core gameplay

Code Languages: UE BPs, DMX

Highway 35

48-hour Jam Game

Team: Solo

Code Languages: UE BPs

Project Yaeger

First Person Shooter with Armor Penetration Sim

Team: Solo

Code Languages: UE BPs, C++

Planet Generation - Unreal

Procedural Mesh Generation + Algorithm Optimalization Study

Team: Solo

Code Languages: UE BPs, C++

Planet Generation - Unity

Procedural Mesh Generation + Algorithm Optimalization Study

Team: Solo

Code Languages: C#, HLSL

Midi Interpreter - Unity

Midi file loading and interpreting.

Team: Solo

Code Languages: C#

Hellia

Unity puzzle game.

Team: 2 developers, 4 artists

My contribution: Shaders, audio, texture optimizations, parts of the gameplay code.

Code Languages: C#, HLSL

Scrappie

Mars exploration game

Team: 1 dev, 4 artists

My contribution: All code, asset import and shaders

Code Languages: C#, HLSL

Reacreating Cuphead

Vertical Slice in Unity

Team: 2 devs, 4 artists

My contribution: Parts of the gameplay code and shaders

Code Languages: C#, HLSL

Project Phoenix

An open world Build and Fight game

Team: 4 devs, 2 artists

My contribution: Level design, sound effects, parts of core gameplay

Code Languages: C#, HLSL

Canvas

Hand-dawn themed shader with map-like border. Pure post processing, no UI or other material dependencies.

Team: Solo

Code Languages: UE Shader Graph, C++, HLSL, C#

Lava

2 layers of normals, 2 layers of emissive masks, each lerped by 2 lerp masks. Every texture has the option to be moved through a panner, as well as have the ability to drive world displacement of the mesh surface.

Team: Solo

Code Languages: UE Shader Graph

ICE

4-layer parallax ice material, with 2-layer normals and translucent variant.

Team: Solo

Code Languages: UE Shader Graph

Metal Flake

Realistic metal flake material.

Team: Solo

Code Languages: UE Shader Graph

Gas Planet

Pending rework to be included in my planet generation project. Used in Project Acceleracer.

Team: Solo

Code Languages: UE Shader Graph, HLSL

Water

Fully dynamic water shader with gerstner waves. swaps to normal map when at further distances

Team: Solo

Code Languages: UE Shader Graph, HLSL

Vreden

Cinematic/Peaceful Soundtrack

Revenante

Epic/Cinematic Soundtrack

85mm cannon SFX

Weapon SFX

Riptide

Mix of Accoustic and Electric

Last Wish

Fan-Made piano transcription of a game soundtrack

More on my soundcloud

All my public songs are listed here

Auto Updater

Lightweight hesh-manifest-based patching solution

Team: Duo

Code Languages: C#

Sprocket Community Replica Project

Management project for a game not made by me

Team: Solo