Collaberation project

PET, which is a Dutch abbreviation that means "Stage and Event Technology", requested a collaboration between the Software Development course and their Course. I was the Developer that joined this project.


Pong is a very old arcade game where you have 2 bats and a ball. The bats are opposite of each other and the ball bounces around in a level field. The players use the bats to prevent the ball from passing into their goal, while trying to score on the other side.

Powered by Unreal Engine

We used Unreal Engine to handle the mathematical calculations for the Pong game itself, as well as the calculations for the rotation of the large spotlight.

DMX plugin

We used a readily available DMX plugin to enable communication between all devices: The laptop running Unreal Engine, a light control table that powered the lights, a sound mixer table that powered the audio, two midi devices for the player inputs, as well as two laptops that were used to power the projector screens.

Fast itteration

I was invited to the project a mere 3 weeks before the MA exposition day, which was the deadline. This resulted in fast communication and itteration between me and the other members of the team.

The Team

The technical aspects were handled by me and Pascal. Pascal is a 3rd year PET student studying to become Light Engineer and he was in charge of the vfx, while I worked on the game mechanics within Unreal Engine. We also had a lot of help from Tom and Bernd, two first year PET students that helped constructing the hardware setup.

The future of MA?

During the expo day, a lot of teachers from other courses visited our expo and expressed their desires to increase the amount of collaboration between the different courses of MA, and they were of the opinion that this project served as a successful pilot, proving that these projects should happen more in the future.

Not released

This project got shelved after completion