Lava

Concept

Realistic looking, fully animated and non-repeating lava material.

Texture layers

This material uses many different texture layers to lerp between different values, preventing reptetitiveness without resorting to texture bombing.

Colors and textures

All layers can be recolored, meaning that this material can easily be re-used for other effects in combination with different textures.

Optimizations

There is a feature switch allowing users to disable the animations or layering on demand.

Unreal Default Textures

This shader uses default textures from Unreal Engine.