Curriculum Vitae
Work Experience, Skills
Before I decided to become a game designer, I was working towards becomming a music teacher. Even though I didn't make it into the Conservatory of Zwolle, I still have aqquired skills related to sound and music that I can apply during my game development
Assistant music teacher (for high school classes)
Replacement music teacher (for high school classes)
Private music teacher (for individual pupils)
Youtuber
Game Developer (unpaid)
Game Developer (paid on commision)
Professional Writing
Documentation
Professional Communication
Time Management
Teaching Others
Dutch
English
German
~1500 hours experience
Import Pipeline
Lighting
Post Processing
General Coding
Level design
Engine Tools
Shader Graph
Animation Coding
HLSL Shaders
Compute Shaders
~6000 hours experience
Import Pipeline
Lighting
Post Processing
Blueprint Coding
Level design
Engine Tools
Shader Graph
Animation Blueprint
C++ Blueprint integration
C++ Standalone coding
~750 hours experience
HTML
CSS
JS
C#
C# (Unity Engine Specific)
C++
C++ (Unreal Engine Specific)
~250 hours experience
General Usage
Hard Surface Modelling
Poly Sculpting
Applying Materials
UV Unwrapping
Rigging
Animating
~2000 hours experience
Music Writing Tools
Chord Progression
Tension / Theme
Diversity In Styles
Sound Effect Sampling
Sound Effect Tuning/Processing
Official documents