Long term

This project is a long-term project that I have no intention of finishing quickly.

Armor penetration simulation

For this project I wanted to try to simulate armor penetration for bullets as realistically as possible without sacrificing runtime performance. Ranging from angle normalization to the effects of wind on a projectile, it will all be a part of this game.

Quakelike shooter

After finishing the armor penetration simulation system, I intend on making this game a fast paced shooter, where every shot matters and reaction speed is key. The movement system will be quake based, with B-Hopping, jump strafing, and more.

This project is very work in progress and does not have much to show to the public yet.