Ingmar Matthis
Technical Designer, Programmer & Shader Artist
Currently studying at Saxion University of Applied Sciences.
A Hotwheels themed racing game
Team: 2 devs, 2 sfx, 5 artists, 1 level designer
My contribution: Entire core game systems, sound effects, AI algorithms, editor tools, level design, UI design, shaders and multiplayer elements
Code Languages: UE BPs, C++
Massive real world replication of Pong
Team: 1 dev, 1 sfx, 1 vfx, 2 builders
My contribution: Core gameplay
Code Languages: UE BPs, DMX
My work
Employment and skillsets
Some personal information
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